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81. Ban Smart bombs on Test server - in Test Server Feedback [original thread]
All they do is cause poddings just remove them from the market in FD- There is no reason for them to exist on the test server period.
- by The ArchWarder - at 2007.08.13 11:22:00
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82. New EW module: shield/armor anti-tank - in Player Features and Ideas Discussion [original thread]
Edited by: The ArchWarder on 10/08/2007 07:49:56 well thats the useless 5th high slot on zealot and retri taken care of and plus an 'IN YOUR FACE BAITCH!' to the 92% EM resistance on mini t2. 'Signed"
- by The ArchWarder - at 2007.08.10 07:47:00
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83. Phantasm - in Ships and Modules [original thread]
The Phantasm is a very nice ship and is actually very good anti cruiser platform Focused medium Pulse II X 3 Arby HAML X3 ABII Web 20K ( faction ) Scram medium electro chem MAR II X 2 EAN II X 3 DMG ctrl x1 Ancillary current router X 2 ( you ...
- by The ArchWarder - at 2007.08.09 09:48:00
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84. time to fix caldari? - in Ships and Modules [original thread]
Amarr need seeing to before caldari even gets on the radar screen tbh
- by The ArchWarder - at 2007.08.05 04:30:00
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85. Proposed Amarr ship Bonuses - in Ships and Modules [original thread]
Great Points Msobe. I agree i was a little hastey in putting dmg bonuses on some ships. a Cap recharge rate or ammount bonuse on amarr ships is a good idea. A little more variation among the amarr turret based ships would be nice, as you sugest...
- by The ArchWarder - at 2007.07.29 11:15:00
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86. Proposed Amarr ship Bonuses - in Ships and Modules [original thread]
I have been giving the ships bonuses based on what they are designed to do well. At the moment do you see the maller being 'quite possably the toughest cruiser in the galaxy'? or the armageddon 'crashing into any battle delevering swift justice ...
- by The ArchWarder - at 2007.07.29 00:51:00
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87. Proposed Amarr ship Bonuses - in Ships and Modules [original thread]
i think 10% optimal range is a whole lot better than a bonus JUST TO USE our wepons. The Age of putting lasers on everything is long since gone, this ancient and useless bonus needs to be removed. Give amarr ships their second Real bonuses, lik...
- by The ArchWarder - at 2007.07.28 12:00:00
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88. Proposed Amarr ship Bonuses - in Ships and Modules [original thread]
Battle Cruisers Harbinger 5% bonus to energy turret tracking per level 5% bonus to energy turret damage per level Prophecy 10% bonus to energy turret optimal range per level 5% bonus to armour resistances per level Command ships Absolution 10%...
- by The ArchWarder - at 2007.07.28 08:50:00
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89. Proposed Amarr ship Bonuses - in Ships and Modules [original thread]
These are my ideas on how the bonuses for amarr ships should be assuming CCP ever remove the 10% bonus on cap use and decrease laser cap use ammount. Feel free to comment Frigate Crucifier: 5% to energy turret optimal range per level 5% Bonus ...
- by The ArchWarder - at 2007.07.28 08:49:00
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90. Proposed Amarr ship Bonuses - in Ships and Modules [original thread]
Cruisers Arbitrator Same Augoror Same Maller 5% bonus to energy turret damage per level 5% bonus to armour resistances per level Omen 5% bonus to energy turret damage per level 5% bonus to rate of fire per level Recons Same bonuses Logistics...
- by The ArchWarder - at 2007.07.28 08:49:00
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91. Battleship Raven Useless/pointless - in EVE General Discussion [original thread]
Quote: Please remove the huge dronebays on non Gallente ships aswell. Please remove the Armour repair amount bonus on all non amarr ships too.
- by The ArchWarder - at 2007.07.28 01:11:00
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92. A simple solution to AFK cloakers? - in Ships and Modules [original thread]
Cloaking removes you from local chat Special POS modual that gives a positive negitive responce to there being a cloaker in system 10 Min Cloak duration 1 Min cool down Manual deactivation on cloak causes a 30 second recallibration timer 10 se...
- by The ArchWarder - at 2007.07.27 11:44:00
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93. Cloakes and their abuse - in Ships and Modules [original thread]
I warp into belt in Zealot, Exiting warp iminent, Raven still on scanner, still on scanner, still on scanner, exit warp, raven not on scanner anywhere. Cloaked before getting there, was in system for 30 seconds. I need to be nerfed?
- by The ArchWarder - at 2007.07.27 11:18:00
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94. Cloakes and their abuse - in Ships and Modules [original thread]
go try kill these guys solo Then return...
- by The ArchWarder - at 2007.07.27 11:14:00
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95. Cloakes and their abuse - in Ships and Modules [original thread]
300 CPU base on the improved 350 CPU on the proto Give REAL covert ships role bounses to compensate. Haulers can still use it fine Non combat/ travle BS can use it fine Gets rid of the one-button-invunerable ratters which **** up our game.
- by The ArchWarder - at 2007.07.27 10:59:00
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96. Rev II - Nightmare Setup - in Ships and Modules [original thread]
I fly a nightmare and have used it in PVP. Even officer and faction fitted and with decent skills it is still woefully under powered compared to any other pirate faction BS. Quite plainly, it needs 7 turrets with damage bonus and tracking bonus j...
- by The ArchWarder - at 2007.07.22 07:29:00
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97. Phantasm Fit [REV II] - in Ships and Modules [original thread]
Never underestimate a skilled phantasm pilot. My setup 3X Focused medoum pulse II 3X Arby Heavy assault missles with faction ammo 1X ABII 1X True Sansha Web 1X Warp Disrupter II 1X medium electro chemical cap injector with 800s 2X MARII 3X E...
- by The ArchWarder - at 2007.07.22 07:01:00
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98. Nightmare bonuses - in Ships and Modules [original thread]
can somebody plz shoot these guys. seriously keep it on track.
- by The ArchWarder - at 2007.07.19 06:41:00
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99. Nightmare bonuses - in Ships and Modules [original thread]
Edited by: The ArchWarder on 19/07/2007 05:49:43 The nightmare is the only faction Battle ship which the 2 races share totaly different weapons and tank appart from the rattlesnake however the rattle snake has 6 launchers not 4. Is it not fai...
- by The ArchWarder - at 2007.07.19 05:49:00
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100. Nightmare bonuses - in Ships and Modules [original thread]
Agreed, in its current form it is very skill intensive, i have had to train all the relitive missle skills up to lvl 5 aswell as the laser skills, amour skills and cap are already at 4 and 5. Not to mention the officer fittings on the thing, it s...
- by The ArchWarder - at 2007.07.18 10:55:00
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